12 Months: Vietnam
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Devlog
- November 25, 2025 by AlphaSixGames#war, #strategy, #management, #simulation, #tacticalOver the past few days, several important new features have been added to the game, further deepening the overall command experience. New: Base Events (Decision Scenarios) From now on, every x mission... Continue reading

- November 18, 2025 by AlphaSixGames#war, #strategy, #simulation, #tactical, #historical, #management, #board game, #vietnamIn the game, the personnel files of your soldiers form a quiet narrative line — if you choose to pay attention to them. Many of these ribbon racks would make someone a legendary badass hero if they... Continue reading

- November 14, 2025 by AlphaSixGames#steam, #Vietnam, #War, #board game, #Historical, #Military, #Strategy, #teaser, #GameplayAs promised, the Steam page will likely be completed this month, and the teaser has been created to go along with it... Continue reading
- November 13, 2025 by AlphaSixGames#board game, #simulation, #strategy, #management, #singleplayer, #vietnam, #war, #new-features, #changelog, #patchnotes, #update, #squad-management, #historical, #military, #gameplay-showcase, #steam, #Gameplay1. Intro Video Completed A new atmospheric, thematic intro video has been added to the beginning of the game, setting the tone for the story and the era. 2. Resolution Optimization The game now displa... Continue reading

- November 09, 2025 by AlphaSixGames#war, #strategy, #simulation, #board game, #singleplayer, #atmospheric, #military, #historical, #tactical, #managementDevlog – November Update: Main Menu & Intro Integration A few key updates have just been added to 12 Months: Vietnam : New intro video is now fully integrated at game start — setting the tone righ... Continue reading

- November 06, 2025 by AlphaSixGames#war, #simulation, #straregy, #manager, #board game, #permadeath, #vietnam, #singleplayer12 Months: Vietnam Intro A short atmospheric intro setting the tone for the campaign... Continue reading
- November 03, 2025 by AlphaSixGames#game manual, #manual, #strategy, #vietnam, #war, #board game, #permadeath, #militaryAfter months of internal testing, the official Field Manual for 12 Months: Vietnam is finally complete. This document defines the game’s tone — a harsh, grounded look into the human cost of war an... Continue reading

- October 25, 2025 by AlphaSixGames#Gameplay, #Boardgame, #Cardgame, #Vietnam, #War, #Simulator, #Permadeath, #Army, #Military, #Strategy, #Simulation, #Historical, #Tactical, #Singleplayer, #Indie, #Pixel-artAs promised in my last post( From Police Officer to Indie Game Dev - itch.io ) , here’s a first look at the gameplay! Some sounds and details are still work-in-progress, but the core experience is n... Continue reading

- September 30, 2025 by AlphaSixGames#Boradgame, #Managger, #Simulation, #Military, #Platoon, #Managemant, #permadeath, #vietnam, #war12 Months: Vietnam My Story – Part I I’ve been a gamer all my life. Not in a hardcore sense, but more like a gourmet — carefully choosing and savoring my favorites. I’ve always leaned heavily... Continue reading
