New Base Events System, Visual Updates & Balancing


Over the past few days, several important new features have been added to the game, further deepening the overall command experience.

New: Base Events (Decision Scenarios)

From now on, every x missions you’ll encounter a Base Event — a short decision scenario you can interact with if you choose to.
Your choice has real consequences: depending on your answer, the entire unit’s morale may rise or fall.
These small but meaningful moments reinforce the feeling of command responsibility.


New Visual Feature: “Thrown-Back” Character Files

Character files will now shift and tilt when you manually move them on the board.
It creates the impression that you’ve just tossed them back down — slight angles, a bit of disorder, adding to the gritty field-desk atmosphere.

After each mission, however, the system automatically re-aligns them to a clean, regimented layout to preserve the strict administrative aesthetic.


Promotion Update

Every promotion now automatically grants +10 morale to the promoted soldier.
This gives a bit more incentive for long-term service and adds a layer of tactical decision-making regarding who and when you promote.

Balancing & Testing

The game is currently extremely difficult — to the point where even with developer “accelerated mode” I often struggle to complete a full run.
In the coming weeks, the focus is on:

  • long-form gameplay testing

  • balancing mission casualty rates

  • fine-tuning the morale system

  • adjusting the pacing of promotions and discharges

These are time-consuming tasks, as even a single full “near-endgame” run can take several hours, even with dev tools.

Steam Release — Late January 2026

The Steam page is nearly ready, and if everything goes as planned,
the game will release in late January 2026.

Get 12 Months: Vietnam

The game will be available in 36 days.

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