Hey, I’m a one–man indie dev from Hungary — former police officer, now a production team lead, and a lifelong gamer who finally decided to create something of his own.
I mostly work late at night after my shift, or during the short moments when my kid is asleep. I’m not a programmer by trade — everything I know, I taught myself, and whatever I didn’t know, I learned on the fly.
GameMaker, AI-assisted scripting, UI design, sound work, historical research… it all became part of the process.
My first full game is 12 Months: Vietnam, a board-game-style management sim inspired by real Vietnam War personnel procedures. I built the entire system from scratch: medals, morale, injuries, discharges, rank progression, random events — all running inside a custom logic framework I designed myself.
I love games that make you feel something.
Games about decisions, consequences, atmosphere, and the human side of conflict.
If you enjoy historical sims, unique concepts, or just want to follow a solo developer's journey — welcome. More games will come.